The Cube Player's Guide to Manabases
Cube presents unique drafting a deckbuilding challenges when it comes to manabases. Retail limited is our only benchmark for drafting, but non-basic lands are so few and far-between that they don’t have a meaningful impact on most drafts. In cube, however, we don’t have to settle for 9-8 manabases of basics only, but how do you navigate mana successfully in a cube draft? In this episode, Andy and Anthony put their cube designer hat aside and go deep on lands from the perspective of players. How highly should you take non-basic lands when drafting? How many lands should you put in your deck? What counts as a mana source? How many sources do you need to cast your spells reliably? What kinds of cards should you splash and how do you manage a splash successfully? What about four and five color decks? Our listener submitted pack 1, pick 1 this week comes from listener Tristan. Thanks, Tristan! Discussed in this episode: Anthony’s Turbo Cube 17lands Frank Karsten’s seminal “How many colored sources do you need to consistently cast your spells?” “The Case for more Fetchlands” from Riptide Lab Timestamps 0:00 — Turbo Cube full draft review 7:58 — Main topic preview 11:17 — Listener submitt…
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