Randomness Revisited — Strategy vs. Tactics in Game Design

Sep 9, 2024 · 1h 09m

Andy and Anthony revisit randomness in Magic with more resources and input form listeners. They talk about decision making at large and small scales in games: strategy vs tactics, and how randomness impacts what kind of planning are rewarded. View all cards mentioned in this episode Discussed in this episode: Stardew Valley bdouble0 on YouTube Florian Gadsby on YouTube Board Game Design Day: White, Brown, and Pink: The Flavors of Tabletop Game Randomness Andy’s coaching video with Brian Coval The Cascade Cube Ben Brode on the Search Engine Podcast Edward Snowden on the Joe Rogan Experience Timestamps 0:00 - Introduction 6:29 - Input Randomness vs. Output Randomness 10:05 - Strategy vs. Tactics 21:34 - Is there a fundamental difference in randomness between Bloodbraid Elf and Fact or Fiction? 39:52 - Chess vs. Poker in the Strategy vs. Tactics Dichotomy 46:04 - Why numerous random events converge on predictability and how that describes Xerox Theory 52:05 - Neverwinter Hydra vs. Carnage Tyrant 59:58 - Randomness laundering skill disparities Check us out on Twitch and YouTube for paper Cube gameplay. You can find the hosts’ Cubes on Cube Cobra: Andy’s “Bun Magic” Cube Anthony’s “Regu…

On this episode

Nobody's credited on this episode yet.

The show's regulars