Dragon's Dogma 2 Makes Friction Fun

Apr 4, 2024 · 59m

What is "friction" in video games? We've got a taxonomy, of course! This week, the Triple Click gang talks about how Dragon Dogma 2 tries to push players away, the necessity of video game friction, and what it means when a game is impenetrable. One More Thing: Kirk: Girls5Eva (Netflix) Maddy: The Holdovers (2024) Jason: Secrets of Grindea LINKS: Triple Click LIVE in LA! Saturday, June 8, 6:30PM at the Teagram Ballroom: https://teragramballroom.com/tm-event/triple-click-podcast/ Tim Rogers’ “In Praise of Sticky Friction,” 2010 https://kotaku.com/in-praise-of-sticky-friction-555816 Preorder Jason’s Book! https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/ Support Triple Click: http://maximumfun.org/join Buy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=last Join the Triple Click Discord: http://discord.gg/tripleclickpod Triple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/ Kirk’s Three Types of Video Game Friction Mechanical Friction: Relating to inputs and interaction. i.e. kinesthetics, “game feel” Certain moves require complex inputs or timing Beating a boss means not just attacking but r…

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